Then your friends might not have access to phasing-based protection, and exiled-based wraths like Sunfall become better
The archetype reminds me of a gameplay truism that Magic players like to use: The only life point that matters is the last one. Its like that but more extreme, where the only card in your opponents deck that matters is the last one
This Artifact Creature has Haste, which is always handy, and it also lets you proliferate whenever it becomes tapped
One thing I learned on this project is that, when working on Universes Beyond sets, you have to trust the "rule of cool." A lot of people were mystified by why there was one meld pair but many people we spoke with who had played FINAL FANTASY XIII thought it was perfect
Since Innistrad: Midnight Hunt focuses on Werewolves, Arlinns return could be quite likely
It also lets you Scry itself, via its +2 ability